America/New_York
John Klucinec
New Hampshire

John Klucinec

Vulkan | Ray Tracing | Real-Time Rendering

John is a self-driven graphics engineer with hands-on expertise in Vulkan, OpenGL, ray tracing pipelines, and GPU compute. He builds high-performance rendering systems from the ground up and thrives on solving complex, low-level technical challenges. Whether working independently or collaborating across teams, he brings strong problem-solving instincts, a commitment to software quality, and a genuine passion for graphics technology.

Work Experience

New Hampshire Ball Bearings

Full-Stack Development Intern

Jun 2025 – Aug 2025
  • Orchestrated the entire lifecycle of a full-stack 6S auditing application, from initial requirements gathering and brainstorming to final deployment across all sister divisions in America.
  • Engineered a solution that streamlined the auditing process, saving auditors over 45 minutes per audit.
  • Modernized legacy programs by integrating new features and resolving existing bugs to improve functionality.
  • Mentored senior programmers on React practices and provided design recommendations for their projects.
  • Assisted in debugging and implementing features within the development team's ongoing projects.
New Hampshire Ball Bearings

Full-Stack Development Intern

Jun 2024 – Aug 2024
  • Developed responsive web applications, focusing on both front-end user interfaces and back-end server logic.
  • Collaborated with cross-functional teams to design and implement user-friendly, high-quality software solutions.
  • Led the digitization of critical manufacturing processes, reducing downtime and improving operational efficiency.
Best Buy

Apple Certified Advisor

Aug 2021 – Present
  • Ranked #1 sales advisor in-store and top 5 statewide, providing expert tech product consultations.
  • Selected as Impact Team member to implement best practices in underperforming stores.
  • Mentored colleagues in technical product knowledge, improving overall store performance.

Education

Oregon State University

Bachelor of Science in Computer Science — GPA 3.98

Relevant Courses

Analysis of AlgorithmsCalculus 1-3Computer GraphicsComputer ShadersGraphics Programming with VulkanData StructuresDiscrete MathematicsLinear AlgebraOperating Systems 1 and 2Parallel Programming

Core Skills

Programming & Development

Languages

C++ | Rust | C | GLSL | Python | TypeScript | JavaScript | SQL

Graphics

CUDA | OpenCL | OpenGL | OpenMP | Vulkan | SIMD

Frameworks

React.js | Node.js | Next.js | Flask | QT/QML | Vite | Vulkan

Technical

Tools

Microservices | Memory Management | Databases | Process Control | libusb | Linux API | Git | Jira

Platforms

Windows | Linux | macOS

Architecture

Entity Component Systems | Object-Oriented Programming

Professional

Core

Problem Solving | Analysis | Troubleshooting | Technical Design

Soft Skills

Documentation | Team Collaboration | Scheduling | Creative