John Klucinec
Vulkan | Ray Tracing | Real-Time Rendering
John is a self-driven graphics engineer with hands-on expertise in Vulkan, OpenGL, ray tracing pipelines, and GPU compute. He builds high-performance rendering systems from the ground up and thrives on solving complex, low-level technical challenges. Whether working independently or collaborating across teams, he brings strong problem-solving instincts, a commitment to software quality, and a genuine passion for graphics technology.
Work Experience
Full-Stack Development Intern
- ▸Orchestrated the entire lifecycle of a full-stack 6S auditing application, from initial requirements gathering and brainstorming to final deployment across all sister divisions in America.
- ▸Engineered a solution that streamlined the auditing process, saving auditors over 45 minutes per audit.
- ▸Modernized legacy programs by integrating new features and resolving existing bugs to improve functionality.
- ▸Mentored senior programmers on React practices and provided design recommendations for their projects.
- ▸Assisted in debugging and implementing features within the development team's ongoing projects.
Full-Stack Development Intern
- ▸Developed responsive web applications, focusing on both front-end user interfaces and back-end server logic.
- ▸Collaborated with cross-functional teams to design and implement user-friendly, high-quality software solutions.
- ▸Led the digitization of critical manufacturing processes, reducing downtime and improving operational efficiency.
Apple Certified Advisor
- ▸Ranked #1 sales advisor in-store and top 5 statewide, providing expert tech product consultations.
- ▸Selected as Impact Team member to implement best practices in underperforming stores.
- ▸Mentored colleagues in technical product knowledge, improving overall store performance.
Education
Bachelor of Science in Computer Science — GPA 3.98
Relevant Courses
Core Skills
Languages
C++ | Rust | C | GLSL | Python | TypeScript | JavaScript | SQL
Graphics
CUDA | OpenCL | OpenGL | OpenMP | Vulkan | SIMD
Frameworks
React.js | Node.js | Next.js | Flask | QT/QML | Vite | Vulkan
Tools
Microservices | Memory Management | Databases | Process Control | libusb | Linux API | Git | Jira
Platforms
Windows | Linux | macOS
Architecture
Entity Component Systems | Object-Oriented Programming
Core
Problem Solving | Analysis | Troubleshooting | Technical Design
Soft Skills
Documentation | Team Collaboration | Scheduling | Creative